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My projects

Welcome to my project page. Here I will be showcasing projects that I have work on. They range from my student projects, personal projects and industry projects.

Take Down the Crown

The Take Down the Crown is a 4-month long project where we had to make a team and come up with an idea to make a prototype game. For this project I was assigned as a lead level designer, but I also worked on level mechanics, SFX, and environment design. Here you can see the progression of the project and the work that I have done throughout the project. 

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Adventure Project

The adventure project was based on a continuation of Level design 1 where we had to create a level in block mesh. The level had to have a good flow with the mechanics that were present, which were jumping and climbing. The objective for the adventure project was to combine our level with other classmates having seamless transitions with each level and change the block mesh for real assets.

Tournamental Prototype

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The tournamental prototype is a tile base game that I was assigned to create a mechanic for the game. The goal of the tournamental prototype was to create an unique mechanic that could work in conjunction with one of my peers mechanic. 

Desolation Base

In this project I went for a first-person game where the player must sneak through the guards in an army base and escape. There are three paths the player can take to reach the main objective which is to escape the base. The first one is through the base barracks, the sewers in the base, and the parking lot with the Humvees. There are also three optional objectives that the player can complete like collecting documents, sabotaging the armory, and turning the generator off.

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