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Month 3

The third month of capstone consisted of polishing the game mechanics and levels. As a team we decided that our previous levels and some mechanics didn't align with the quality that we wanted. Every level that was worked on previously was scraped. Two mechanics where also scraped being the boomerang and the "ocarina". Since all the levels where scraped I design and build two levels from the ground up. Additionally, advise two other level designers and checking their work quality.

Month 3 Gallery

Chapter 1
Chapter 4
Gameplay Mechanics Chapter  1-4
Level Layout Chapter  1
Level Layout Chapter  4

Mechanics

Player Spawn

The player's start is where the player will begin in the level at the start of every level. 

Gate
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The gates work as a gate and valve throughout the levels. Players will need to complete puzzles/objective or defeat enemies in order to open the gate. Once the player passes through certain gates they will close. 

Enemies
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There are different types of enemies throughout the levels. These enemies range from melee enemies, range enemies, special types of enemies (fire enemies, frost enemies, rock enemies, shielded enemies) Mini-bosses, and Bosses. 

Pressure Plate
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Throughout the levels, the player will encounter pressure plates which they will have to press to activate a gate or fence. 

Bomb Dispenser
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In some of the levels there are going to be bomb dispenser that the player will need to pick-up the bombs and break the walls. 

NPC

There NPC that are throughout the levels that will guide the player, giving players a brief summary of the level or the equipment and level mechanics that they are about to encounter. 

Fence
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The fences work as a gate through the levels. They open when the player completes a puzzle/objective or talks to an NPC. 

Grapple Points
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The grapple points in the level allow the player to get to higher up areas in the level to traverse and reach objective/puzzles. 

Emeralds
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Throughout the level their a going to be floating emeralds that the player will need to shoot with the Bow & Arrow to activate gates or fences to progress through the level. 

Portal
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At the end of each level when the player completes an objective, defeats the mini-boss or the boss a portal will open. This portal will transport the player to the next level. 

Breakable Walls
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In some of the levels there are going to be breakable walls. The walls that are rocks can only be destroyed using the bombs from the bomb dispenser. The other breakable walls are yellow where players will need to use the rush boots. 

Playthroughs

Chapter 1
Chapter 4
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