Gabriel Rivera Game Designer




Month 2
The second month of the capstone project we were required to make a level in combination with either a level mechanic or a player mechanic. I choose to do level mechanics as it would make the level unique compare to doing player mechanics. Additionally, as a 7 person team I didn't wanted to create more player mechanics as every other designer where making a player mechanic.
Month 2 Gallery
Tower Dungeon




Sun Temple




Gameplay Mechanics
Tower Dungeon

Gameplay Mechanics
Sun Temple

Level Layout
Tower Dungeon


Level Layout
Sun Temple

Mechanics
Player Spawn

The player's start is where the player will begin in the level at the start of every level.
Gate

The gates work as a gate and valve throughout the levels. Players will need to complete puzzles/objective or defeat enemies in order to open the gate. Once the player passes through certain gates they will close.
Enemies



There are different types of enemies throughout the levels. These enemies range from melee enemies, range enemies, special types of enemies (fire enemies, frost enemies, rock enemies, shielded enemies) Mini-bosses, and Bosses.
Pressure Plate

Throughout the levels, the player will encounter pressure plates which they will have to press to activate a gate or fence.
Pins

In the levels there are going to be pins where the player will need to throw the boomerang to activate them. Activating them will open gates or fences.
Lever

The lever is used to activate the master staircase rotation. It could also be used to open gates and fences.
NPC

There NPC that are throughout the levels that will guide the player, giving players a brief summary of the level or the equipment and level mechanics that they are about to encounter.
Fence

The fences work as a gate through the levels. They open when the player completes a puzzle/objective or talks to an NPC.
Grapple Points

The grapple points in the level allow the player to get to higher up areas in the level to traverse and reach objective/puzzles.
Emeralds

Throughout the level their a going to be floating emeralds that the player will need to shoot with the Bow & Arrow to activate gates or fences to progress through the level.
Portal

At the end of each level when the player completes an objective, defeats the mini-boss or the boss a portal will open. This portal will transport the player to the next level.
Master Stairs

The master staircase is a level mechanic that will slow down the player from progressing through the level. The master staircase will rise from the ground once the player reaches a higher place area, player will have to find the levers to align them to get to the next floor.
Symbol Plates

The symbol plates are inside of temple where player have to step on the correct one in order to get across. The temples outside and inside will display the symbol that is safe to step on to get across the temple.