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Month 1 

The first month of capstone was when we had to create a team of game designers to come up with an idea for a prototype game. In the brainstorming session the team agreed on making a Zelda type game. The goal of the first month in the capstone project was to have a Minimal Viable Product (MVP) that we could showcase at the end of the month.  This Month I was responsible for making the first level and level mechanics that you can see in the playthrough.

Month 1 Gallery

Gameplay Mechanics

Level Layout

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Mechanics

Player Spawn

The player's start is where the player will begin in the level at the start of every level. 

Gate
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The gates work as a gate and valve throughout the levels. Players will need to complete puzzles/objective or defeat enemies in order to open the gate. Once the player passes through certain gates they will close. 

Enemies
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There are different types of enemies throughout the levels. These enemies range from melee enemies, range enemies, special types of enemies (fire enemies, frost enemies, rock enemies, shielded enemies) Mini-bosses, and Bosses. 

Pressure Plate
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Throughout the levels, the player will encounter pressure plates which they will have to press to activate a gate or fence. 

Pins
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In the levels there are going to be pins where the player will need to throw the boomerang to activate them. Activating them will open gates or fences. 

NPC

There NPC that are throughout the levels that will guide the player, giving players a brief summary of the level or the equipment and level mechanics that they are about to encounter. 

Fence
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The fences work as a gate through the levels. They open when the player completes a puzzle/objective or talks to an NPC. 

Grapple Points
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The grapple points in the level allow the player to get to higher up areas in the level to traverse and reach objective/puzzles. 

Emeralds
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Throughout the level their a going to be floating emeralds that the player will need to shoot with the Bow & Arrow to activate gates or fences to progress through the level. 

Portal
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At the end of each level when the player completes an objective, defeats the mini-boss or the boss a portal will open. This portal will transport the player to the next level. 

Playthrough

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